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Hands of the White Wizard contains six adventures for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually,…
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Hands of the White Wizard contains six adventures for The One Ring, the official tabletop roleplaying game based on the works of J.R.R. Tolkien, in which the heroes are sent to serve – or watch – the White Wizard Saruman. The adventures take place from the year 2965 to the opening moves of the War of the Ring, and can be played individually, or as part of a larger tale.
For Saruman the White is the Lord of Isengard, a counsellor to kings, a master of Ring-lore, and the chief adversary of the Enemy. Great is his wisdom, yet greater still is his pride. The tale starts before his fall; the treason of Isengard has not begun. Perhaps Saruman’s doom is already written, or perhaps the heroes can change the ending and save the White Wizard from corruption. Saruman’s fate – and that of all Middle-earth – lies in their hands!
The noose is tightening around Ichigo. His inner Hollow can't wait to consume him, the sinister transfer student has him tapped for a mysterious job, and now powerful new enemies have landed in his hometown to destroy him.
Chris Lightfellow lost her father to the flames of war, when she was just a little girl. Wanting to become a soldier like him, she enters a military school, and becomes a knight after graduating. When her commanding officer is killed in battle, Chris shows her fellow knights her true strength.
Ai is the only royal princess of Ai-Land, a magical kingdom caught in the midst of a horrific revolution. When Princess Ai makes a hasty escape from her war-torn land, she finds herself in modern-day Tokyo. Confused and in shock, Ai wanders the streets in this strange new land to unravel the secrets that could tear her and her kingdom apart...
Princess Ai's journey of discovery continues - but our tempestuous princess may not like what she finds! As more outrageous assassins arrive from Ai-land, H.T.A. unveils its plan to turn their hot new diva into a falling star. Even with Kent by her side, can Ai avoid her enemies and still find a way to bring peace to her troubled homeland?