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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with…
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In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behaviour—and the better the players, the more unpredictable their behaviour! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away.
In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat.
Dungeons & Dragons - Starter Set
Tenryu The Dragon Cycle volume 5 (Manga)
The UndeadChad has stormed his way into the heart of the Soul Society, the Seireitei, only to meet his match in the devastatingly efficient Captain Kyôraku. Meanwhile, Ichigo struggles in his battle against Kenpachi Zaraki, the captain of the 11th company. Although Ichigo succeeds in drawing blood, the secret of Kenpachi's...
Ayumu and his housemates are getting on just as if they were an actual warm (or, in his case, cold) and loving family. And with Eu under threat from a mysterious nemesis known only as the 'King of Night,' the motley crew is tighter than ever as they resolve to keep the 'shady necromancer' safe. But when the resident vampire ninja, Sera,...